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🎮 SPATIAL COMPUTING & 3D SIMULATION ENGINES

Procedural worlds, custom physics, and spatial engines.

Authored and directed by Abdul Mueed Lashary. Featuring infinite voxel terrain algorithms, greedy chunk meshing, four-wheel vehicle raycast physics, and mobile-optimized shader pipelines.

Oddhaven Engine v0.4.0 // Infinite Procedural Valley [3D Simplex Biomes]
Voxel Mesher: 60 FPS
Oddhaven Voxel Procedural Valley Landscape
Oddhaven // Survival Crafting & Dynamic Lighting
Shadow Mapping
Oddhaven Survival Crafting Cottage
Voxel Sandbox Engine

Infinite 3D terrain with greedy meshing.

Oddhaven is a dual-target survival engine (WebGL Three.js and Godot 4.x). It solves the primary bottleneck of voxel rendering—excessive polygon counts—by merging coplanar block faces into unified quad meshes.

  • Greedy Chunk Mesher: Reduces chunk draw calls and poly counts by up to 85% compared to naive block renderers.
  • Multi-Octave 3D Simplex Noise: Procedurally carves realistic caverns, overhangs, mountain ranges, and water bodies.
  • Mobile Touch & Haptic Engine: Smooth dual-stick touch controls with capacitor APK build pipelines for Android.
ENVIRONMENTAL DYNAMICS

Caverns, Biomes & Atmospheric Cycles.

Metropolis 100X // Godot 4.x Forward+ [Vulkan]
Raycast Physics
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Metropolis 100X Engine

Four-wheel raycast vehicle physics with tire slip, suspension damping, and procedural Gerstner ocean waves.

Vulkan Forward+ Raycast Suspension
Vehicle & City Simulation

Urban simulation with raycast suspension.

Metropolis 100X is an open-world urban prototype authored in Godot 4.x. It combines realistic vehicle physics raycasts with procedural ocean vertex shaders and modular asset streaming.

  • Four-Wheel Raycast Suspension: Real-time ground intersection checks with dynamic spring stiffness and damping curves.
  • Gerstner Wave Ocean Shader: Mathematical wave summing with foam vertex displacement and depth translucency.
  • Spring-Arm Camera Collision: Smooth third-person orbital camera with automatic physical occlusion clipping.

Collaborate on 3D Engine Architecture

Inquire about custom procedural generation systems, game engine physics, or interactive 3D simulations.

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